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NMAKE | 2004-09-27 | 7.7 KB | 302 lines |
- # Microsoft Developer Studio Generated NMAKE File, Based on Text3D.dsp
- !IF "$(CFG)" == ""
- CFG=Text3D - Win64 Debug
- !MESSAGE No configuration specified. Defaulting to Text3D - Win64 Debug.
- !ENDIF
-
- !IF "$(CFG)" != "Text3D - Win64 Debug" && "$(CFG)" != "Text3D - Win64 Release"
- !MESSAGE Invalid configuration "$(CFG)" specified.
- !MESSAGE You can specify a configuration when running NMAKE
- !MESSAGE by defining the macro CFG on the command line. For example:
- !MESSAGE
- !MESSAGE NMAKE /f "Text3makefile.X64" CFG="Text3D - Win64 Debug"
- !MESSAGE
- !MESSAGE Possible choices for configuration are:
- !MESSAGE
- !MESSAGE "Text3D - Win64 Debug" (based on "Win64 (X64) Application")
- !MESSAGE "Text3D - Win64 Release" (based on "Win64 (X64) Application")
- !MESSAGE
- !ERROR An invalid configuration is specified.
- !ENDIF
-
- !IF "$(OS)" == "Windows_NT"
- NULL=
- !ELSE
- NULL=nul
- !ENDIF
-
- !IF "$(CFG)" == "Text3D - Win64 Debug"
-
- OUTDIR=.\Debug
- INTDIR=.\Debug
- # Begin Custom Macros
- OutDir=.\Debug
- # End Custom Macros
-
- ALL : "$(OUTDIR)\Text3D.exe"
-
-
- CLEAN :
- -@erase "$(INTDIR)\dxstdafx.obj"
- -@erase "$(INTDIR)\dxut.obj"
- -@erase "$(INTDIR)\dxutenum.obj"
- -@erase "$(INTDIR)\dxutgui.obj"
- -@erase "$(INTDIR)\dxutmisc.obj"
- -@erase "$(INTDIR)\dxutsettingsdlg.obj"
- -@erase "$(INTDIR)\Text3D.obj"
- -@erase "$(INTDIR)\Text3D.pch"
- -@erase "$(INTDIR)\Text3D.res"
- -@erase "$(INTDIR)\vc60.idb"
- -@erase "$(INTDIR)\vc60.pdb"
- -@erase "$(OUTDIR)\Text3D.exe"
- -@erase "$(OUTDIR)\Text3D.ilk"
- -@erase "$(OUTDIR)\Text3D.pdb"
-
- "$(OUTDIR)" :
- if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
-
- CPP=cl.exe
- CPP_PROJ=/nologo /MLd /W3 /Gm /GX /ZI /Od /I "..\..\Common" /D "UNICODE" /D "_UNICODE" /Fp"$(INTDIR)\Text3D.pch" /Yu"dxstdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /c
-
- .c{$(INTDIR)}.obj::
- $(CPP) @<<
- $(CPP_PROJ) $<
- <<
-
- .cpp{$(INTDIR)}.obj::
- $(CPP) @<<
- $(CPP_PROJ) $<
- <<
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- .cxx{$(INTDIR)}.obj::
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- $(CPP_PROJ) $<
- <<
-
- .c{$(INTDIR)}.sbr::
- $(CPP) @<<
- $(CPP_PROJ) $<
- <<
-
- .cpp{$(INTDIR)}.sbr::
- $(CPP) @<<
- $(CPP_PROJ) $<
- <<
-
- .cxx{$(INTDIR)}.sbr::
- $(CPP) @<<
- $(CPP_PROJ) $<
- <<
-
- MTL=midl.exe
- MTL_PROJ=/nologo /win64
- RSC=rc.exe
- RSC_PROJ=/l 0x409 /fo"$(INTDIR)\Text3D.res"
- BSC32=bscmake.exe
- BSC32_FLAGS=/nologo /o"$(OUTDIR)\Text3D.bsc"
- BSC32_SBRS= \
-
- LINK32=link.exe
- LINK32_FLAGS=kernel32.lib bufferoverflowu.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib dxerr9.lib dxguid.lib d3dx9dt.lib d3d9.lib winmm.lib comctl32.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\Text3D.pdb" /debug /machine:X64 /out:"$(OUTDIR)\Text3D.exe" /pdbtype:sept /IGNORE:4089
- LINK32_OBJS= \
- "$(INTDIR)\dxstdafx.obj" \
- "$(INTDIR)\dxut.obj" \
- "$(INTDIR)\dxutenum.obj" \
- "$(INTDIR)\dxutgui.obj" \
- "$(INTDIR)\dxutmisc.obj" \
- "$(INTDIR)\dxutsettingsdlg.obj" \
- "$(INTDIR)\Text3D.obj" \
- "$(INTDIR)\Text3D.res"
-
- "$(OUTDIR)\Text3D.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
- $(LINK32) @<<
- $(LINK32_FLAGS) $(LINK32_OBJS)
- <<
-
- !ELSEIF "$(CFG)" == "Text3D - Win64 Release"
-
- OUTDIR=.\Release
- INTDIR=.\Release
- # Begin Custom Macros
- OutDir=.\Release
- # End Custom Macros
-
- ALL : "$(OUTDIR)\Text3D.exe"
-
-
- CLEAN :
- -@erase "$(INTDIR)\dxstdafx.obj"
- -@erase "$(INTDIR)\dxut.obj"
- -@erase "$(INTDIR)\dxutenum.obj"
- -@erase "$(INTDIR)\dxutgui.obj"
- -@erase "$(INTDIR)\dxutmisc.obj"
- -@erase "$(INTDIR)\dxutsettingsdlg.obj"
- -@erase "$(INTDIR)\Text3D.obj"
- -@erase "$(INTDIR)\Text3D.pch"
- -@erase "$(INTDIR)\Text3D.res"
- -@erase "$(INTDIR)\vc60.pdb"
- -@erase "$(OUTDIR)\Text3D.exe"
- -@erase "$(OUTDIR)\Text3D.pdb"
-
- "$(OUTDIR)" :
- if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
-
- CPP=cl.exe
- CPP_PROJ=/nologo /ML /W3 /GX /Zi /O2 /I "..\..\Common" /D "UNICODE" /D "_UNICODE" /Fp"$(INTDIR)\Text3D.pch" /Yu"dxstdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /c
-
- .c{$(INTDIR)}.obj::
- $(CPP) @<<
- $(CPP_PROJ) $<
- <<
-
- .cpp{$(INTDIR)}.obj::
- $(CPP) @<<
- $(CPP_PROJ) $<
- <<
-
- .cxx{$(INTDIR)}.obj::
- $(CPP) @<<
- $(CPP_PROJ) $<
- <<
-
- .c{$(INTDIR)}.sbr::
- $(CPP) @<<
- $(CPP_PROJ) $<
- <<
-
- .cpp{$(INTDIR)}.sbr::
- $(CPP) @<<
- $(CPP_PROJ) $<
- <<
-
- .cxx{$(INTDIR)}.sbr::
- $(CPP) @<<
- $(CPP_PROJ) $<
- <<
-
- MTL=midl.exe
- MTL_PROJ=/nologo /win64
- RSC=rc.exe
- RSC_PROJ=/l 0x409 /fo"$(INTDIR)\Text3D.res"
- BSC32=bscmake.exe
- BSC32_FLAGS=/nologo /o"$(OUTDIR)\Text3D.bsc"
- BSC32_SBRS= \
-
- LINK32=link.exe
- LINK32_FLAGS=kernel32.lib bufferoverflowu.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib dxerr9.lib dxguid.lib d3dx9.lib d3d9.lib winmm.lib comctl32.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\Text3D.pdb" /debug /machine:X64 /out:"$(OUTDIR)\Text3D.exe" /pdbtype:sept /opt:ref /opt:icf /IGNORE:4089
- LINK32_OBJS= \
- "$(INTDIR)\dxstdafx.obj" \
- "$(INTDIR)\dxut.obj" \
- "$(INTDIR)\dxutenum.obj" \
- "$(INTDIR)\dxutgui.obj" \
- "$(INTDIR)\dxutmisc.obj" \
- "$(INTDIR)\dxutsettingsdlg.obj" \
- "$(INTDIR)\Text3D.obj" \
- "$(INTDIR)\Text3D.res"
-
- "$(OUTDIR)\Text3D.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
- $(LINK32) @<<
- $(LINK32_FLAGS) $(LINK32_OBJS)
- <<
-
- !ENDIF
-
-
- !IF "$(NO_EXTERNAL_DEPS)" != "1"
- !IF EXISTS("Text3D.dep")
- !INCLUDE "Text3D.dep"
- !ELSE
- !MESSAGE Warning: cannot find "Text3D.dep"
- !ENDIF
- !ENDIF
-
-
- !IF "$(CFG)" == "Text3D - Win64 Debug" || "$(CFG)" == "Text3D - Win64 Release"
- SOURCE=Text3D.rc
-
- "$(INTDIR)\Text3D.res" : $(SOURCE) "$(INTDIR)"
- $(RSC) $(RSC_PROJ) $(SOURCE)
-
-
- SOURCE=..\..\Common\dxstdafx.cpp
-
- !IF "$(CFG)" == "Text3D - Win64 Debug"
-
- CPP_SWITCHES=/nologo /MLd /W3 /Gm /GX /ZI /Od /I "..\..\Common" /D "UNICODE" /D "_UNICODE" /Fp"$(INTDIR)\Text3D.pch" /Yc"dxstdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /c
-
- "$(INTDIR)\dxstdafx.obj" "$(INTDIR)\Text3D.pch" : $(SOURCE) "$(INTDIR)"
- $(CPP) @<<
- $(CPP_SWITCHES) $(SOURCE)
- <<
-
-
- !ELSEIF "$(CFG)" == "Text3D - Win64 Release"
-
- CPP_SWITCHES=/nologo /ML /W3 /GX /Zi /O2 /I "..\..\Common" /D "UNICODE" /D "_UNICODE" /Fp"$(INTDIR)\Text3D.pch" /Yc"dxstdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /c
-
- "$(INTDIR)\dxstdafx.obj" "$(INTDIR)\Text3D.pch" : $(SOURCE) "$(INTDIR)"
- $(CPP) @<<
- $(CPP_SWITCHES) $(SOURCE)
- <<
-
-
- !ENDIF
-
- SOURCE=..\..\Common\dxut.cpp
-
- "$(INTDIR)\dxut.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Text3D.pch"
- $(CPP) $(CPP_PROJ) $(SOURCE)
-
-
- SOURCE=..\..\Common\dxutenum.cpp
-
- "$(INTDIR)\dxutenum.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Text3D.pch"
- $(CPP) $(CPP_PROJ) $(SOURCE)
-
-
- SOURCE=..\..\Common\dxutgui.cpp
-
- "$(INTDIR)\dxutgui.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Text3D.pch"
- $(CPP) $(CPP_PROJ) $(SOURCE)
-
-
- SOURCE=..\..\Common\dxutmisc.cpp
-
- "$(INTDIR)\dxutmisc.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Text3D.pch"
- $(CPP) $(CPP_PROJ) $(SOURCE)
-
-
- SOURCE=..\..\Common\dxutsettingsdlg.cpp
-
- "$(INTDIR)\dxutsettingsdlg.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Text3D.pch"
- $(CPP) $(CPP_PROJ) $(SOURCE)
-
-
- SOURCE=Text3D.cpp
-
- !IF "$(CFG)" == "Text3D - Win64 Debug"
-
- CPP_SWITCHES=/nologo /MLd /W3 /Gm /GX /ZI /Od /I "..\..\Common" /D "UNICODE" /D "_UNICODE" /Fp"$(INTDIR)\Text3D.pch" /Yu"dxstdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /c
-
- "$(INTDIR)\Text3D.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Text3D.pch"
- $(CPP) @<<
- $(CPP_SWITCHES) $(SOURCE)
- <<
-
-
- !ELSEIF "$(CFG)" == "Text3D - Win64 Release"
-
- CPP_SWITCHES=/nologo /ML /W3 /GX /Zi /O2 /I "..\..\Common" /D "UNICODE" /D "_UNICODE" /Fp"$(INTDIR)\Text3D.pch" /Yu"dxstdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /c
-
- "$(INTDIR)\Text3D.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Text3D.pch"
- $(CPP) @<<
- $(CPP_SWITCHES) $(SOURCE)
- <<
-
-
- !ENDIF
-
-
- !ENDIF
-